http://eu.battle.net/sc2/en/blog/761331
- We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
okay..
- Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
okay..
- The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
okay.. since most standard build orders already do this
- The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
I think there's no point of getting the speed upgrade now, given that Reapers will be useless by the time u can get a Factory, not counting the time taken for the upgrade and also the time taken to build the initial Supply Depot.
- We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
okay..
And still no changes to Marauders?