Tuesday, March 2, 2010

sc2beta

so well i've been testing out everything in starcraft two wings of liberty beta.. so here's a summary

terran
banshees (air vs ground) are wonderfully imba. a must-get for any terran player. CLOAK
vikings (air vs air // ground vs ground) your main anti-air. similar to marines on the ground.
marauders (ground vs ground) are very strong. good support.
thor (ground vs both) are rather imba. 300 minerals only! get yours now, dial 1800-SC2-THOR.
hellion (ground vs ground) another powerful unit with flamethrowers, pain on zerg but paper.
battlecruisers (air vs both) attack speed has been buffed. ground dps is around 50. air ard 40.
raven (support spellcaster / DETECTOR) deploy turret mainly, used to harass workers
sensor tower (building) senses any enemy within a huge radius, even in fog. NOT A DETECTOR
command center (base) ability to load up to 5 scv inside, and fly with them
orbital command (base) scan, mule drop, supply drop. can NOT load scv but can fly.
bunker (building) gives a +1 range to units inside. worth thinking about.
supply depot (supply) ability to be lowered and raised allows it block choke points.

zerg
queen (ground vs both) ability to spawn 4 larvae, spawn creep, transfuse hp
roach (ground vs ground) sick regen (UPGRADABLE TO MORE SICK), move while burrowed
infestor (spellcaster) summon marine, mind control 10sec (channelling). move while burrowed. ensnare
overlord (supply) dispense creep, transport.
overseer (supply / DETECTOR) spawn changeling (spy), cannot transport. ensnare
spine/spore crawler (towers) can uproot and move to another spot
baneling (ground suicide) cheap. and expendable.
corrupter (air vs air) ability to disable buildings for 30sec
brood lord (air vs ground) THIS ROCKS. 25damage and summons 2 broodlings per attack
ultralisk (ground vs ground) been buffed with SPLASH damage
scourge has been removed

protoss
stalker (ground vs both) blink ability must research, 10sec cd.
zealot (ground vs ground) charge ability must research, 10sec cd, able to off autocast.
immortal (ground vs ground) shields reduce heavy damage to 10 only
colossus (ground vs ground) splash, cliffwalk. can be targeted by anti air due to its size.
mothership (air vs both) mass recall, passive cloaking field (buildings also), vortex aka stasis
phoenix (air vs air) graviton beam lifts/disables ground units (channelling unlimited duration). does NOT work on thor & colossus.
sentry (ground vs both) hallucination, guardian shield (active aura reduce dmg), force field slow
high templar (spellcaster) psi storm, FEEDBACK
warp gate (gateway) allows for warp-in (aka training) units at any spot within psi matrix
phase prism (air transport) deploy to create psi matrix.
warp ray (air vs both) damage increase over time
carrier (air vs both) autocast build interceptors
dark templar (ground vs ground) permacloak, and yes its using zealot style blade
nexus (base) chrono burst- increase target building's operation speed by 50% for 30sec (only on completed buildings

NOOO there are no shield batteries.. and i prefer scouts to phoenix. but banshee ftw~

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so some strats i've used so far.

zerg
mutalisk rush/spam
roach rush/spam

terran
banshee rush/spam

protoss
1 mothership + 2 carrier rush (ok this isnt exactly a rush coz its super slow. but its epic. cloaked interceptors & mass recall zealots ftw)